Every update to Prometheon Studio, from first release to today. Newest at the top.
Major expansion of the C# scripting API from 6 service classes to 11. Every engine system now has a dedicated, documented class. Official documentation website launched at prometheonstudio.com.
Environment class — time of day, weather, fog, wind, sky colorLighting class — ambient, sun, bloom, point lights, shadowsPhysics class — gravity, forces, impulses, material propertiesWorld class — create, move, rotate, scale, color, clone objectsCamera class — FOV, shake, view mode, distance, look targetPlayer class — teleport, skin colors, speed, jump powerAudio and Particles classes with new methodsDebug.Assert for runtime assertionsruntimeEngine.js dispatch layerprometheon-script-api.html)setHumanoidMotion now called every frame from loop()_freeLookActive flag that locked camera orientationgroup.userData.materials for runtime recoloringmoveToStorage, moveToWorkspace, cloneFromStorage APIs addedcuboid(200,0.05,200) floor collider for RapiergetNodeById, objectMap, emitSceneUpdatebakeNavMesh, findPath, addNavAgent APIsFirst public update. Foundational engine systems established on top of the initial Elden Engine 3D core.