What you get today

Elden Engine 3D Live

Full real-time 3D engine with physics, particles, ECS architecture, and a third-person AAA-style chase camera.

C# Scripting Runtime Live

Write gameplay scripts in C# with hot reload, live breakpoints, and full access to 11 API service classes.

Visual Scene Builder Live

Drag-and-drop object placement, scene tree panel, material editor, and live viewport preview.

Scripting API — All 11 Classes Live

Game, Environment, Lighting, Physics, World, Camera, Player, Audio, Particles, Runtime, UI.

Local AI Model Support Live

Run lightweight AI models fully offline on your machine. Available to all tiers.

macOS Desktop App Live

Native ARM64 Electron app. Windows and Linux builds shipping soon.

Coming during early access

Cloud AI Models Soon

GPT-4-tier cloud models for scene generation, code scaffolding, and advanced debugging assistance.

Real-Time Collaboration Soon

Multi-user editing with live presence, merge resolution, and conflict-free scene sync.

Cloud Simulation Offloading Soon

Run physics-heavy simulations on cloud compute and stream results back to the editor.

Windows & Linux Desktop Soon

Cross-platform desktop builds. Early access members get first access to each new platform.

Asset Marketplace Soon

Browse, import, and publish reusable assets, scripts, and prefab packs directly in the editor.

Multiplayer Sync Layer Soon

Built-in state sync for multiplayer games and shared simulations without third-party services.

Request early access

Send us an email with what you're building and we'll get you set up. No waitlist — we review every request personally.

Or email us directly at contact@prometheonstudio.com

Public roadmap

Scripting API v2 Now

11 service classes, full engine coverage, hot reload with breakpoints.

Documentation Site Now

Full API reference with examples, lifecycle guide, and command table.

Cloud AI Integration Next

GPT-4 tier models wired into the scene builder and code editor.

Windows & Linux Next

Cross-platform desktop app builds and packaging pipeline.

Multiplayer Layer Q3 2026

Built-in state sync for shared worlds and multiplayer game modes.

Asset Marketplace Q3 2026

Publish and import assets, scripts, and prefab packs.

Cloud Simulation Q4 2026

Offload physics-heavy scenes to cloud compute and stream results.

Web Export v2 Q4 2026

Optimized WebGL/WASM export with streaming asset loading.

Frequently asked questions

Is early access free?
Yes. Early access includes the full engine and local AI with no time limit. Cloud AI and collaboration features will be part of a paid tier when they launch — early access members get a discount.
What platform does it run on right now?
macOS (Apple Silicon ARM64) is fully supported today. Windows and Linux desktop builds are in active development and will ship during early access.
Does early access require .NET / dotnet?
Only if you write C# scripts. The engine and visual builder work without it. Install .NET SDK 8+ from Microsoft to enable the C# scripting runtime.
Can I use it for commercial projects?
Yes. Anything you build with Prometheon Studio during early access is yours. We don't claim revenue share or licensing fees on exported projects.
How do I report bugs or request features?
Email contact@prometheonstudio.com directly. Early access members get priority responses and their feedback shapes what gets built next.