Prometheon Studio is in active development. Early access gives you the full engine now — and a direct line to the team as we build what comes next.
Full real-time 3D engine with physics, particles, ECS architecture, and a third-person AAA-style chase camera.
Write gameplay scripts in C# with hot reload, live breakpoints, and full access to 11 API service classes.
Drag-and-drop object placement, scene tree panel, material editor, and live viewport preview.
Game, Environment, Lighting, Physics, World, Camera, Player, Audio, Particles, Runtime, UI.
Run lightweight AI models fully offline on your machine. Available to all tiers.
Native ARM64 Electron app. Windows and Linux builds shipping soon.
GPT-4-tier cloud models for scene generation, code scaffolding, and advanced debugging assistance.
Multi-user editing with live presence, merge resolution, and conflict-free scene sync.
Run physics-heavy simulations on cloud compute and stream results back to the editor.
Cross-platform desktop builds. Early access members get first access to each new platform.
Browse, import, and publish reusable assets, scripts, and prefab packs directly in the editor.
Built-in state sync for multiplayer games and shared simulations without third-party services.
Send us an email with what you're building and we'll get you set up. No waitlist — we review every request personally.
Or email us directly at contact@prometheonstudio.com
11 service classes, full engine coverage, hot reload with breakpoints.
Full API reference with examples, lifecycle guide, and command table.
GPT-4 tier models wired into the scene builder and code editor.
Cross-platform desktop app builds and packaging pipeline.
Built-in state sync for shared worlds and multiplayer game modes.
Publish and import assets, scripts, and prefab packs.
Offload physics-heavy scenes to cloud compute and stream results.
Optimized WebGL/WASM export with streaming asset loading.