A unified AI engine and app builder for simulation, world creation, and software design. Simple surface. Deep system.
Prometheon Studio surfaces the complexity of a real-time simulation engine behind one coherent, minimal interface. The system handles rendering, physics, AI generation, and script execution so you focus on what you're building, not how.
One platform that combines an engine, a visual builder, and an AI assistant. No context switching. No integrations.
Explore the Engine →Local models run offline on your machine. Cloud models unlock higher intelligence on demand. The system routes automatically.
Lightweight models run entirely on your hardware. No internet required. Full privacy. Available on the free tier to every creator.
Access larger, higher-capability models via cloud compute. Faster scene generation, smarter code, richer context understanding.
The system evaluates task complexity and routes automatically. Simple edits use local. Generative or multi-system tasks route to cloud when available.
Every feature of the engine is scriptable, configurable, and AI-accessible. Built for scale from day one.
GPU-optimized instancing with LOD batching. Render thousands of objects with minimal draw calls and full physics selectively activated per LOD tier.
Scene graph with dynamic streaming, environment system with daylight cycle, weather, fog, wind, and procedural generation pipeline.
Generate scripts, UI layouts, scene configurations, and debug recommendations directly from natural language inside the editor.
Drag-and-drop component system backed by a live code layer. Hybrid: design visually, extend in C# or JavaScript, export anywhere.
Models, textures, audio, and scripts stream on demand. Asset pipeline supports procedural generation, ServerStorage, and prefab variants.
Built-in JSON bridge for external tool communication. Connect analytics, cloud services, external databases, and custom tooling via the engine event bus.
Rapier physics with character capsule, collision detection, trigger volumes, and raycasting. LOD-aware physics activation reduces simulation overhead at distance.
Entity-Component-System core with TransformComponent, VelocityComponent, RenderComponent, and ControllerComponent. Compose any entity at runtime.
Third-person camera with collision avoidance, smooth exponential lerp, shoulder offset, sprint FOV boost, and procedural camera shake.
Whether you think visually, prefer code, or want AI to scaffold the first draft — all three paths produce the same output and are interoperable in real time.
Place objects, configure components, and wire behaviors without touching code. Ideal for scene construction and UI layout.
Full access to the engine scripting API with hot reload, real-time debugging, breakpoints, and watch expressions.
Describe what you want. The AI generates the code, scene configuration, or system logic — then you refine it.
// AI-generated from: // "Create a forest clearing with fire" public class ForestScene { public void Start() { // Environment setup Environment.SetTimeOfDay(17.5f); Environment.SetFog(0.3f, "#8a9090"); Lighting.SetSunColor("#ffd580"); // Place campfire World.Create("campfire", "cylinder", 0f, 0f, 0f); Particles.Fire(0f, 0.5f, 0f); Lighting.AddPointLight( "fire-glow", 0f, 1f, 0f, "#ff6820", 3f, 12f); // Ambient audio Audio.PlayMusic("forest-ambience", 0.4f); } }
Every engine system is exposed through a consistent C# API. Define your own commands that interact with physics, environment, rendering, and simulation logic.
// Core engine control Game.SetGravity(-15f); Game.SetViewMode("first"); Physics.Pause(); // Environment + lighting Environment.SetTimeOfDay(21f); Environment.SetWeather("storm", 0.8f); Lighting.SetBloom(true, 1.5f); // Scene manipulation World.Create("wall", "box", 10f, 2f, 0f); World.SetColor("wall", "#3a3a3a"); World.Scale("wall", 1f, 4f, 8f); // Camera + player Camera.SetFOV(90f); Camera.Shake(2f, 0.6f); Player.Teleport(0f, 20f, 0f); Player.SetShirtColor("#cc2200");
Full engine access on the free tier. Upgrade for cloud AI, collaboration, and simulation offloading.
Full engine access with local AI. No time limit, no credit card.
Unlock cloud AI, advanced models, and faster generation for serious creators.
Full team workspace, cloud simulation, real-time collaboration, and enterprise support.